
Wirbelwind on the attack
The Wirbelwind is a high-speed Cruiser and is the first Supership Boss in both Naval Ops Warship Gunner and Naval Ops Commander.
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Overview[]
The Wirbelwind has been significantly weakened in mission A-09 and, appearing in A-10, is the first supership encountered. The ship's primary strength is its sheer speed and is next to impossible to catch just going straight.
Strategy[]
The Wirbelwind is immensely fast so you will need to shoot long distance to hit it. It is suseptable to aircraft, as their speed gives them an edge. Missiles, if you want to fight the Whirbelwind later or if you racked up your tech levels first, will also be effective, if you can acquire a lock.
Possible other Boss[]
If you have already completed the game and are on your second tour, you will encounter another ship after Wirbelwind is destroyed. The ship is the Trollslegur and is basically a massive Laser-Weapon-Armed Battleship.
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Overview[]
The Wirbelwind returns in Naval Ops Commander, again as a high-speed Cruiser and again in the mission A-10.
Strategy[]
The strategy is basically the same as before: use aircraft or missiles to keep up with the Whirbelwind and sink it. As it is capable of upwards of 80 knots is is not possible to outrun it, so cutting across the map to intercept it is a must. It has about 10000 hp, so bring the most damaging guns you can if you are on your first run through the game.
Possible Pick-Ups[]
A-10[]
35.6cm 45-Caliber DE JP UK 20.3cm 50-Caliber DE UK US 15.5cm 50-Caliber DE JP UK 15.5cm 45-Caliber DE JP US 14cm 60-Caliber US 14cm 55-Caliber UK 12.7cm 65-Caliber DE JP UK US 12.7cm 60-Caliber UK US 10cm 65-Caliber DE UK US 12cm High Angle 65-cal. UK US 12cm High Angle 60-cal. DE JP UK US 10cm High Angle 65-cal.
*A-10[]
Auto-load System a DE JP UK US Radar a JP UK US Firing Delay System a